Wednesday, November 14, 2018

Philippine-American War Skirmish Battle

At our last club convention I put on a Philippine-American War skirmish scenario between Filipino forces and A Company, 1st Colorado Volunteer Regiment.  The scenario was based on a real skirmish battle that happened on March 25, 1899 between well trained Filipino troops and US volunteer troops.

The 28mm figures are from 1898 Miniaturas and a few Tiger Miniatures thrown in.  Rules used were The Men Who Would Be Kings with some house rules.  Terrain that affected the battle was the jungle, rice paddies and hedges.

The objective for the the Filipino troops was to defend the area and prevent the US forces from breaking through.  Just like the historic battle, the US forces were able to push the Filipino forces out of the area but it was a tough battle.

Initial deployment for the Filipinos and US forces started off table.
Two additional Filipino units would arrive as reinforcements.

A Filipino unit with the support of a bugler and flag defend the edge of a forested area.

A unit of volunteers charges pinned Filipinos defending the rice paddy berm.
The Filipino troops could not hold the berm.

The Filipino left flank trying to hold back the advancing US troops.
Ignore the two dice trays.

Links to previous posts related to this battle:

Tuesday, November 6, 2018

October CMH Club Meeting Photos

Here are some photos from the October monthly meeting of our club.  Two 360° photos are included.  Games are Blood and Plunder, WWII tanks, and Chinese

Click to view and pan in 360°.

Click to view and pan in 360°.

Unit of the month figures laid out on table. Oh ya...and one of my rice paddies.

Monday, October 22, 2018

The Men Who Would Be Kings - House Rules

I have played these rules a couple of times and have enjoyed the battles with them.  I think they are a good alternative to The Sword and The Flame rules.  I will be using them for a Philippine-American War skirmish between a Company from the Colorado Regiment and a Filipino unit.

I have browsed through TMP and the The Men Who Would Be Kings Facebook page and found a few good house rules.  I wish there was an easier assembled source of house rules to read through.

I can see myself adding more house rules as I continue to playtest and play more games.  So the list below may be updated after I post it.

House Rules:
  1. Commander-in-Chief figure added. This figure can move 12" and provide a +1 bonus to a Unit doing a Rally action within 6" of the figure.
  2. Instead of rolling two d6 to see if a key figure is killed, a roll of a 1 on a d12 will kill a key figure.  Roll the d12 when rolling for potential hits on unit.  This will speed up play.
  3. Each player and each Commander-in-Chief have a chit.  This chit is drawn at random to determine which becomes active.
  4. Units with a flag or bugle gives a leadership bonus of 1. The example is a leader who starts at a 7+, with a flag figure, the leadership would be 6+.  If it also has a bugler, then it would be 5+.
  5. Move and At the Double are merged together into Move action which is now basically At the Double (6" + 1d6" for movement).
Note the unit of 12 figures, one of the figures is replaced with a flag figure for the leadership bonus.
In the back the Commander-in-Chief is within 6" and can provide a leadership bonus for a Rally action.
American unit has a Bugler who gives a leadership bonus.